Psychiatry Investig > Volume 21(5); 2024 > Article |
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Availability of Data and Material
Data sharing not applicable to this article as no datasets were generated or analyzed during the study.
Conflicts of Interest
Hyun Kook Lim, a contributing the Editor-in-Chief and Yoo Hyun Um, a contributing editor of the Psychiatry Investigation, were not involved in the editorial evaluation or decision to publish this article. All remaining authors have declared no conflicts of interest.
Author Contributions
Conceptualization: Sheng-Min Wang, Hyun Kook Lim. Data curation: Sheng-Min Wang, Hyun Kook Lim. Formal analysis: Sheng-Min Wang, Hyun Kook Lim. Funding acquisition: Hyun Kook Lim. Investigation: Yoo Hyun Um, Dong Woo Kang, Soyoung Lee. Methodology: Sheng-Min Wang, Hyun Kook Lim, Sunghwan Kim. Project Administration: Yoo Hyun Um, Dong Woo Kang, Chang Uk Lee. Resources: Sheng-Min Wang, Sunghwan Kim. Software: Sheng-Min Wang, Sunghwan Kim. Supervision: Soyoung Lee, Chang Uk Lee. Validation: Yoo Hyun Um, Dong Woo Kang, Soyoung Lee. Visualization: Chang Uk Lee, Yoo Hyun Um. Writing—original draft: Sheng-Min Wang. Writing—review & editing: Sheng-Min Wang, Hyun Kook Lim.
Funding Statement
This research was supported by Culture, Sports, and Tourism R&D Program through the Korean Creative Content Agency grant funded by the Ministry of Culture, Sports, and Tourism in 2022 (Project number: R2022020030, contribution 100%).
Author | Year/country | Design | Subject | Sample size | Study length (wk) | Mean (SD) age (TG/CG) | MMSE | Game name | Platform | TG | Control group | Protocol | Treatment provider | Results - cognitive function | Results - ADL and behavior |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Park and Park [14] | 2018/Korea | SB/RCT | MCI | 79 | 10 | 66.9 (4.1)/67.6 (4.6) | 26.5 | CoTras | Computer | Computerized cognitive training game | Computer training using Nintendo Wii | 3/wk, 30 min | Occupa-tional therapists | NCT>CCT in cognition | NCT>CCT in QOL |
Gooding et al. [15] | 2015/US | OL/RCT | MCI | 96 | 16 | 75.6 (8.8) for all | No report | BrainFitness | Computer | Computerized cognitive training | Computer games (BrainAge, Sudoku, others) | 2/wk, 60 min | Supervised | TG>CG in mMMSE, BSRT, other memory | TG>CG in decreasing BDI |
Savulich et al. [17] | 2017/UK | OL/RCT | MCI | 42 | 4 | 75.2 (7.4)/76.9 (8.3) | 26.7 | Game Show | Tablet | Computerized cognitive training game | Usual care | 2/wk, 60 min | No report | TG>CG in various cognitive functions | TG>CG in apathy, enjoyment, motivation |
Thapa et al. [18] | 2020/Korea | OL/RCT | MCI | 68 | 8 | 72.6 (5.4)/72.7 (5.6) | 26.2 | Juice making, crow shooting, love house, and fireworks | VR headset, hand controllers | Memory enhancing VR games | Health education | 3/wk, 100 min | Exercise specialist and physical therapist | TG>CG in TMT-B and SDST | TG>CG in gait speed |
MCI, mild cognitive impairment; wk, weeks; SD, standard deviation; TG, treatment group; CG, control group; MMSE, Mini Mental State Examination; ADL, activities of daily living; SB, singleblind; RCT, randomized controlled trial; NCT, non-specific computer training; CCT, cognition-specific computer training; QOL, quality of life; US, The United States of America; OL, open label; mMMSE, Modified Mini Mental State Examination; BSRT, Buschke Selective Reminding Test; BDI, Beck Depression Inventory; UK, United Kingdom; VR, virtual reality; TMT-B, trail making test-B; SDST, symbol digit substitution test
Author | Year/country | Design | Subject | Sample size | Study length (wk) | Mean (SD) age (TG/CG) | MMSE | Game name | Platform | Treatment | Control | Protocol | Provider | Results - cognitive function | Results - ADL and behavior |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Physical exercise only | |||||||||||||||
Liu et al. [20] | 2022/Taiwan | SB/RCT | MCI | 50 | 12 wk | 73.4 (6.5)/74.6 (6.1) | 25.1-26.6 | TC exergames | VR based | Exergame-based modified Tai Chi training | Usual care | 3/wk, 50 min | Tai Chi coach | TG>CG in cognitive function | TG>CG in gait speed |
Cognitive training and physical exercise combined | |||||||||||||||
Fiatarone Singh et al. [21] | 2014/AU | DB/DS/RCT | MCI | 100 | 18 mo | 70.1 (6.7) for all | 27 | COGPACK | Computer | Computerized cognitive and resistance training | Sham | 2/wk, 75 min | Research assistants | TG>CG cognition | No difference in function |
Amjad et al. [22] | 2019/Pakistan | OL/RCT | MCI | 44 | 6 wk | Not reported | 24 | Body and Brain Exercises | Xbox | VR based Exergame+cognitive training | Range of motion exercises | 5/wk, 30 min | Therapist | TG>CG in MMSE and MoCA | No assessment |
Hagovská et al. [23] | 2016/Slovakia | OL/RCT | MCI | 80 | 10 wk | 68.0 (4.4)/65.9 (6.2) | 26.4 | CogniPlus | Computer | Exergames+cognitive training | No report | 2/wk, 30 min | Physiotherapist | TG>CG in Addenbrookes’ cognitive exam and postrual reaction | No difference in function |
MCI, mild cognitive impairment; SD, standard deviation; TG, treatment group; CG, control group; MMSE, Mini Mental State Examination; ADL, activities of daily living; SB, single-blind; RCT, randomized controlled trial; wk, weeks; TC, traditional Tai Chi; VR, virtual reality; AU, Australia; DB, Double blind; DS, Double sham; OL, open label; MoCA, Montreal Cognitive Assessment